We are currently playing AD&D 2nd edition that has been moderately house-ruled. It is taking place in my own homebrew setting of Eldritch Empires. We play on Sundays running from roughly 12 PM until between 6 and 7 PM.
Below are the bios of the current characters followed by the bios of any deceased PCs and then the important NPCs to date and finally a synopsis of the campaign so far. They will be updated as the campaign continues on and will be noted as such.
Nimelyn Saeavia (Nim) – Wood Elf Ranger/Druid
Description – Nim is petite and has a wild mane of green hair and has pale green eyes. She often wears little more than clothing made of woven grass, leaves and mud. She is rarely seen without her bow and a scimitar at her side. Nim is calm and quiet though she speaks up if she feels that something needs to be said.
Background – Nim had a fairly normal elven childhood in her homeland of Duania, despite her mother telling her that her father was dead and otherwise never speaking of him which Nim always thought was odd. She developed a friendship with another young female elf named Eleriel who was as a sister to Nim. Her mother was away a lot once Nim became older due to her duties as a Whisperstrike Ranger – one of the elite protective forces of Duania. Nim followed in her mother’s footsteps initially which made her mother proud though she had never prodded her daughter to follow her example, but rather to make up her own mind as to what she wanted to do with her life.
Nim would never have begun her ranger training had her uncle Kevos not noticed her aptitude with the bow. She managed to impress Kevos enough to get his recommendation when she hunted and felled an ornery paranoid stag who had eluded him and many other hunters. As she trained to become a ranger she only heard nature’s calling through her training, so it was that Druidism was not something that initially came to her, but rather something she sought for herself. Her best friend Eleriel heard a calling to the Circles of Duania however and due to the secretive nature of the druids, she had little time for those outside of the Circle, including Nim. Nim decided to volunteer to the Circle in order to spend more time with the sister of her heart which initially got her rejected from service to the Circles. Initially she did not hear nature’s call, that is until she fought to prove herself to the Circle. She ventured into the Marsh of the Fallen in order to study the life there and in a moment of peace deep in the wetlands she heard Solonor’s voice and the whispers of the spirits of nature all around her. She had found her true calling at last.
Nim was then assigned to the nearby Marsh of the Fallen along with Eleriel and she felt at home there as the life of the swamp had worked its way into her soul. While she loved the forest, she knew that Duania had plenty of protectors and the marsh had very few. She burned with the desire to cleanse the undead plague that rotted within the heart of the marsh or at least strengthen it against the corruption. After some time with the Circle in the marsh, tragedy struck when the portal at the heart of the stone circle that the druids protected expanded and then contracted suddenly due to a disruption from Nexara’s weakening and Eleriel lost her life as a result. She had been hand picked to go to a nearby Drakenblade Compound to gain training as an adventurer. Nim was sent in her place instead.
Malik ibn Al’tar – Human Arcaneblade (Mamluk)
Description – Malik has dusky skin common to the desert peoples of Araz and black skin and dark brown eyes that are dark enough to seem black. He has three facial scars on his right cheek that cross his lip. He wears dark leather armor covered by a light grey tabard with his master’s sigil on the front and a tan military coat. The most prominent feature is the collar that he wears that seems to be magically grafted to him with no way to remove it. He is often seen with a scimitar on one hip and two short swords sheathed across his lower back. Malik is quiet and demure, given his station as a slave in his homeland.
Background – Malik was born to a family in Araz that already had seven other children. His father was a stonemason and his mother a handmaiden to a Sultana. His father failed a job for a powerful man named Ghasson that made him look foolish in front of the Sultans. this caused his father to owe Ghasson a huge debt. In payment for his failure he sold Malik to Ghasson. At fourteen it was discovered that Malik had a natural talent for the blade when he took up a fallen Mamluk’s sword and defended Ghasson. Ghasson was even more thrilled when he learned that Malik might have a talent for the arcane and he immediately inducted him to the Academy of the Djinn to be trained as an Arcaneblade. With his unique talents and fierce loyalty to Ghasson, he is often sent abroad in order to “retrieve” treasures for his master. He was recently sent to a Drakenblade Compound near Kyrador to learn the ways of the adventurer, as Ghasson felt that the training would only heighten Malik’s already considerable abilities.
Moroh’tor Rava’ca’ryn (Moroh) – Shadow Elf Mage (Crystal Channeler)
Description – Moroh has the light blue skin of the shadow elves that live within the Blackshade Forest, white hair which he keeps short and spiked, and violet colored eyes. He wears dark colored robes and carries a bone-white staff with a purplish Eldritch Crystal affixed to the top.
Background – Moroh’s childhood was never going to be normal, being born as a Shadow Elf. He was the younger of twin brothers and the son of one of the leaders of the assassin’s guild known as the Wraith Blades and a moderately ranked necromancer. His father tried to drown him for failing a simple task at one point when he was a child and he was never able to measure up to his brother Milinthos. He made his first kill at the tender elven age of 80 and was inducted into his father’s guild shortly thereafter despite his father’s protestations. His first task was to assassinate a crystal elf with a minor noble title. It would be a test of his ability to infiltrate and eliminate a potential threat. He found his target easily enough and was able to get within striking range. Little did Moroh know that the noble had a half-elf daughter who was a priestess of Sythari, the goddess of death who is know to abhor undead which the shadow elves were known to traffic with. When he moved to make his fatal strike, the priestess interjected and put herself bodily between Moroh and his target. Her selflessness and willingness to sacrifice herself surprised Moroh who had never seen such an act among his own people.
Unable to finish his mission he fled both the crystal elf nation and his own home. Months later he found himself in the temple of Sythari in Telreth where the half-elf priestess had her home. He subjected himself to Sythari’s mercy and asked to be redeemed of his crimes and to atone for the darkness of his people. In turn they sent him to an Adventurer’s Guild where he began preliminary training as a mage in order to rid himself of his reliance upon his assassin training. After running a mission with a newfound group of adventurers he left for a short while to answer a call from the Nation of Celini where he underwent an official Returning – a magical ritual that will allow him to be considered a crystal elf when he fully atones for his misdeeds. Now he travels with his companions hoping to find redemption for not only himself, but eventually for his brother as well.
Branrielle Deepstrider (Bran) – Steam Dwarf Fighter/Thief (Thunderclub Duelist)
Description – Bran has strawberry blonde hair and gray eyes. She often wears brightly colored clothes with a flamboyant style to them, usually in purples and teals. At times she can be seen wearing the black and silver tabard of the Musketeers and a wide brimmed hat of the same color with a feather of bronze coloration marking her as a junior member of the order.
Background – Bran was born to a branch of the prestigious Deepstrider family that made its home in the Free Cities of Mir, plying the trade of merchants. She had a normal childhood and when she was a bit older her parents moved her back to the steam dwarven homeland of Karjith-tyr in order to resupply and renew their mercantile licenses with their clan. While there she began training as a dwarven warrior, learning blade and thunderclub. It is also while in her natural homeland that she found a love for tinkering and steamtech. She decided however that she missed Mir and the friends she had made there. When she returned she reconnected to some of her previous friends, including one that got her involved with the thieves guild known as the Black Coin due to her technological devices which aided in the “trade”.
She became part of the Moonrise Band who operated under the Nightmaster of the guild. She found that the Nightmaster, a despicable human by the name of Francois, rubbed her the wrong way. After a time of watching him abuse the younger members of the guild and taking far more than his normal cut of their take, she had had enough and eliminated him. Poised to take his place, Bran found out that one of the members of the Moonrise Band was also a member of the Musketeers, a band of outlaws who once saw to the safety and protection of the citizens of Mir.
Bran joined their ranks and one evening came across a girl who was on the run from a constable. Bran protected the girl who claimed that she had watched the constable kill an innocent man in an alleyway. Unfortunately for her troubles Bran was arrested. She broke herself out of prison and became a fugitive. The Musketeers aided her in escaping the city and informed her that she should travel a broad for a while until the whole thing blew over.
Raven – Half-Elf (Crystal) Barbarian (Fury of the Blizzard)
Tanithil Saeavia – Wood Elf Barbarian (Beast Rider)
Description – Tanithil has dark blonde hair with green highlights and green eyes. He keeps his head shaved with the exception of a single ponytail. His head has several Duanian tattoos on it and he rarely wears more than hides so he can show off the temporary tattoos made from various dyes upon his person. He carries a two-handed sword, two longswords and a bow.
Background – Tanithil grew up as an only child in a primitive wood elf settlement on the outskirts of Duania. This particular group of wood elves shunned the trappings of civilization and society that the Duanian elves had started to embrace, though they remained loyal to the Circle. They were even more disgusted when they welcomed humans into their fold and began to breed with them and train them in Druidism. Tanithil’s family was looked upon with suspicion in his camp due to their familial connections with the more civilized Duanian elves. In fact Tanithil’s aunt – father’s sister in law was a protector of the Duanian way of life. As such Tanithil didn’t have any childhood friends or playmates. Instead he would play with the animals of the forest, despite them running away when he would play too rough. Close to his coming of age Tanithil came across a human poacher hunting dire wolves which are protected by Duanian law. The poacher had managed to kill a mother in her den and when Tanithil saw the poacher about to kill her pups, he became enraged and killed the hunter with his bare hands. He befriended the pups and they followed him as they would a pack leader. For Tanithil’s part he found that he seemed to have a natural rapport with the wolves and this ability would grow in time. Seeing his natural talents with the animals his parents sent him to the Duanian Circle, feeling that he might have the calling to be a Druid. They were wrong. His connection seemed to be only with the wolves. The Circle instead had him trained as a wolf rider amongst the Woad Champions. As the wolves got older, the male wolf that Tanithil had originally bonded the strongest with died after being injured while hunting. The female pup then took the male’s place and she grew into his companion and carried him on patrols and into battle. With the recent happenings in Duania, he has been asked by the Circle to travel with his cousin Nim without knowing the fate of his family or camp.
Death – While traveling with his sister to find a home for his displaced peoples he helped clear out a keep in the forests of Safonia. The keep was home to an organized group of bugbears and gnolls that was being led by a cleric of Xarkathil and another god unknown to Ki’rous. Upon the priest’s death he gave a dire portent about mists and darkness. Shortly after their return to announce to Safonia’s council that they were victorious in their task, they were asked to go to Telreth where this cleric seemed to have originated from and along the way a thick fog overcame the group and when it cleared they found themselves in a strange land that was not their home. While there Tanithil’s hatred of his shadow elf ally Moroh became a palpable thing and he struck out at his ally multiple times allowing the darkness of the land to overtake his heart. The powers of this new land twisted him, granting him rewards for giving into his hatred but also turning him into a monstrous creature. He was last seen fleeing into the forest of the strange land, the howling of wolves closing in around the forest that he fled to…