General Update and Star Wars!

So it seems that our AD&D game may have a shorter shelf life than I wanted. One of our players is in the midst of trying to find more work, and as a result may end up having to move to find a decent job. In this economy, I can’t say I blame him. I will continue to run the game for as long as I can, and hope that he can find something closer to home. If he doesn’t, I hope that he finds success wherever it may take him. If I end up being able to finish the campaign, then I will be very happy, if not, then I will shelve it until I can get another (and hopefully slightly larger) group to run it with.

So in light of that, I have decided to get back into the idea of running a Star Wars game (warning there is some rant-type things coming up).  So I know that I stated that I would be making a Star Wars setting for Altered Realities, but as I looked at how much work would go into that, I realized that it just wasn’t plausible. With all of the alien species that would be playable, all the rules I would need for the Force, starships (the hundreds of them that there are) and starship combat, planets, and the hundreds of different creatures, I knew I would be working non-stop for about 6 months on it, and I would have no time for anything else. So I decided to not go down that road.

So now I ponder. How do I run a Star Wars game? I REALLY want to, I LOVE Star Wars, it’s my favorite setting of all time, and I’ve never been able to run a full-fledged game. There’s a few problems at this point. First – I HATE, DESPISE, and LOATHE d20, and especially d20 Star Wars. A level 12 Jedi? Give me a frakking break. Or worse a level 10 Jedi/level 5 Scoundrel/level 2 Noble. What? Seriously? How can anyone who calls themselves a Star Wars fan buy into that? The class and level paradigm does not work for Star Wars. Oh, so we’re going to classify Yoda as a Jedi Consular? And a Consular specializes in Force powers, has a lower attack modifier than a Jedi Knight (the “combat Jedi” class), and yet he can still pretty much beat anyone in a lightsaber duel? How does that work? Yeah classes do not work with Star Wars.

So obviously the d20/SAGA version is right out. I do have the introductory boxed set to the new Edge of the Empire put out by Fantasy Flight Games….but we tried it once. There’s a reason I could never justify buying the $60 book or more of the proprietary dice that run close to $20. The game felt…well too much like a game. Instead of feeling like we were immersing ourselves in the Star Wars universe and playing characters in a role-playing game, we always felt like we were playing a game. The proprietary dice was a lot of the problem, but the mechanics didn’t help either.

First off, classes, again. Ugh. And classes with talent trees of all things! Double what the frak ugh. Second off, there were these tokens that the players and the GM could flip. If they were white side up, the player could use it to gain extra benefits during play, while if it was black, the GM could flip it to cause “dramatic complications”. Right. Because I need to flip something as GM to do that. How about I’m the GM and I’ll just cause “dramatic complications” because I’m the frakking GM?! Why make it a “game” for the GM and the players to be able to do dramatic things? In most ROLE-playing games, that happens as a matter of course through…*GASP* ROLE-PLAYING! Or in the case of the GM, telling the damned story. These things were nothing more than crutches to remind players to be heroic, and the GM to cause complications for the players. Seriously with that and the specialized dice, the whole thing felt more like a board game without the board.

That and the prices for everything for Edge of the Empire is just ridiculous. $60 for the main book, granted it’s full color and over 400 pages, but damn, most core books go for between $30 and $40. Then we get into those “talent trees’. Guess what, to get the most out of them, you need to buy $8 booklets for each class and there are 23 of them! The splatbooks are $40 each! Splatbooks usually run for $15-$25 for most games. So yeah, the pricing is horrible, especially in the current economic climate. I don’t know what Fantasy Flight Games was thinking, except that only rich people like to play Star Wars RPGs… except that it isn’t really an RPG. Let’s not even get into the fact that they only plan to cover the Rebellion era, the most overdone era in the history of the franchise, and that the most popular eras (Legacy and Old Republic) are never going to be introduced. Even if they are…it’d be another $200+ for each era. No. Thanks.

So I’m left with…what? That’s right. the original Star Wars RPG. The granddaddy of them all. The one with the most material out of all the Star Wars RPGS in existence and in fact has SO much material that you could combine the entirety of the WotC run and the current FFG run and still not have as much. I’m talking about the d6 West End Games version of the game. I started looking at the rules again in a pdf of the main rulebook and saw that it really is a system that stands the test of time. Sure it’s pretty basic, but because of that it’s easy to work with, and it’s an overall solid system. It’s like WoD with d6’s.

So I decided since all the work was done in the d6 version and since everything that was ever going to come out for the d6 version was out already (so finite in terms of money out to collect), and that there was tons of free stuff out there put together by fans who have stuck with the game since it’s inception (and it’s been dead 15 years now), that going back to this version would be perfect! So I now have the core book with a creature book on the way. I am complete psyched, because I haven’t run a full on Star Wars game in forever. I am really looking forward to character creation on Sunday.

Posted in General

Rewards and the Dead of the Marshes

After rescuing the baron, the heroes wen to meet up with him in his home in Syris. After a long trek, they arrived in Syris, restocked and visited the palatial home of the Baron Cyrus Drakclar. It finally dawned on Eraclius just how influential this baron was being of a lesser family under the royal Drake family. The baron thanked the heroes again for his rescue and paid them a thousand platinum pieces, and wishing he could grant more to his saviors. He also granted them a writ that stated he would sponsor the group with the League of Questing Companies, the adventurer’s guild that operated in most civilized countries.

With their new writ in hand, they went to to local branch of the guild and found a couple of interesting postings. They chose to aid the beleaguered soldiers at Knightswatch Keep at the southern borders of the country to fight off a seemingly non-stop undead assault coming from within the Marsh of the Fallen.

They traveled by barge down the river and got as close to the keep as the captain would allow before disembarking. They walked the rest of the way, and eventually found themselves in the marsh itself, the ground giving way to a spongy, wet morass under their feet. Eraclius would see torchlights bobbing nearby and decided to check it out. The others followed hesitantly, and eventually they managed to get lost. That’s when they heard a shout, almost like a herald’s call. a few minutes later a griffon with a rider flew overhead, and the rider called upon them to beware the wisps and to follow him to the keep. They followed and finally found themselves at their destination. The griffon rider met with them and introduced himself as Knight-Commander Eroth Gryphon, of the royal house, cousin to the crowned prince. His pure white panther-hawk griffon had been seen by the group before, during the attack on the mercenary fortress.

Knightswatch Keep was built once as a strategic point of operations for the Kyradorian military when it was at war with the elven nation of Duania to the south. Now it stands to guard against undead incursions from Shadestone, who tend to send their undead soldiers on the long march from their home kingdom around the southern edge of the mountains and into the marsh. Just like the one that seemed to be taking place. The heroes were thrust into battle shortly after their arrival, and afterwards came across Navina, a half crystal elf that is training to become a Magi-Knight, and her adopted father Garock, a dwarven soldier.

After a restless night, the group aided in the burning of the undead and afterwards waited for the arrival of a scout that was just sent out. He returned with news of a nearby elven crypt, leftover from the Kyradorian -elven wars, not too far from the keep. He said he noticed that the doors were open, and within was a sense of…wrong. He agreed to lead the group to the crypt, and did so with all due haste. Now the heroes stand in front of the crypt and are preparing themselves to enter… 

Posted in Dungeons and Dragons, General

Assault on the Mercenaries

So our intrepid heroes made a decision that would have them speeding to the rescue of one of Kyrador’s most influential barons. They knew that the mercenary fortress was high up in the Silverpeak Mountains, the range that marked the western and northern borders of the Kingdom of Kyrador. Along the way they encountered (and wisely avoided) hill giants, stone giants, a griffon (who sniffed around Eraclius, our Silver Knight squire, and flew off), and several mercenary patrols.

They carefully navigated narrow goat paths with a mountain looming overhead on one side and a long drop off on the other. They faced treacherous conditions as it poured rain, which eventually became sleet, and then snow and ice. Eventually they came to an area where it plateaued out, and the found the first major encampment of mercenaries. They gave it a wide berth and waited until night had fallen before going any further.

After night fell, they climbed up a cliffside so they could continue their journey. As they traveled through a forest of pines and firs along the mountain trail, Coralise found  a small hut deeper in the forest and there she saw an old woman who beckoned for her to bring her comrades to the hut so that they would be safe. They felt a sense of peace from the old woman and agreed to enter. There she fed them and they eventually nodded off into a peaceful slumber. As they slept they had dreams of the old woman, but instead of her current appearance, she was young, beautiful and noble in bearing. She wore a gown made of diamonds and a silver crown with a griffon at its center.

When they awoke, they found that the hut had been obviously abandoned for ages, and some among the group began to wonder as to the identity of the old woman, as the dream they had was that of Kyra (the goddess of healing, and the first queen of Kyrador when she was mortal) in her avatar as the queen of the Tribunal of Light. Feeling refreshed and reinvigorated, the group continued on and eventually found the mercenary fortress. They eventually found a quiet way in and managed to infiltrate the fort until they came face to face with the apparent leader of the mercenary company and her wizard companion. After a heated battle that almost saw the end of the heroic group, they managed to defeat the commander and her wizard pet. In the end they found the baron in a soul jar and managed to release him. Using a ring of telepathy the baron called for a contingent of Silver Knights to attack the fortress as the group made their escape.

Now the group heads to the trade city of Syris to meet with the baron in order to receive their rewards and accolades. What awaits our heroes next? What consequences will be wrought from their decisions?

Posted in Dungeons and Dragons, General

The beginning of Eldritch Empires

So our campaign in my homebrew setting of Eldritch Empires is officially underway. Currently there are three players and myself, and though that seems small, I think it’s working perfectly for us. It allows me to bring in various NPCs to help the players out and give a little more flavor to my world. Within the next week or so I plan to have character bios for both the PCs and important NPCs up on the D&D page, so keep an eye out for that.

So far the characters were all sent by Baron Cyrus Drakclar of Kyrador (think similar to Camelot) to meet with his emissary who was looking into the increase of goblin and bandit activity within the kingdom. When they came to the crossroads where they were to met her, they found a shadow elf (think drow, but not, still an evil race of elves) beset upon by goblins and bandits using questionably superior tactics. They also saw the bodies of several palace guard about the area, obviously killed by the shadow elf’s assailants. The characters quickly rushed to the elf’s defense, and after a quick battle, killed her attackers.

After the battle was over they confirmed that she was indeed the emissary they had been sent to find. Despite being a shadow elf, they found that she worshipped the Selderine goddess Sehanine Moonbow and was of good intent. She quickly told them that they needed to travel to Appledale because that village had been hit hardest by all the bandit activity.

When they arrived they found Appledale’s famous orchards bare and empty, and the village cut off from outside trade due to the bandits attacking any and all caravans that came near the village. They had also attacked the village itself, and the mayor was running out of guard to help defend the people. The group immediately began searching the areas where the attacks reportedly came from, and found tracks that eventually led back to a large camp on top of a rocky outcropping. They infiltrated the camp, killed the commander and found a trap door that led under the rocky outcropping.

In the caverns below, the group found themselves in a huge underground city, apparently ruined and lost since the Sundering. They eventually figured out that it was the City of Bellreth of the old Rellathan Empire. The upper portion of the city had been converted to house bandits, though the group was beginning to suspect that they weren’t bandits, but mercenaries instead. They eventually found the leader of the group operating out of this area, a gno’blin (half goblin, half gnome, pronounced no-blin) by the name of Falrin. After a heated battle with Falrin and his personal guard which included four Venomclaw goblins and their pet scorpions, they defeated the clever commander and found further plans and conspiracies in his personal quarters.

A blackguard by the name of Soren’tor apparently was in charge, and there were goblin reinforcements coming in to the west and apparently the “bandits”, now confirmed to be a mercenary group, were forming an alliance with the nation of savage raiders to the north known as Maerrheim by kidnapping the baron as a prize. The mercs planned to show Maerrheim that Kyrador was weak by providing the baron as proof that even a noble could be taken with ease due to lax security all around the nation.

Now an important decision had to be made by the group, and they’ve chosen to ignore the goblin threat in favor of going after the baron and stopping the alliance with Maerrheim. Later this week we will find out how that choice will affect the Kingdom of Kyrador!

 

Posted in Dungeons and Dragons, General

New Year and New Gaming

So we’re about to ring in 2014 and say goodbye to 2013. As far as our everyday lives go, we’ve had a lot of ups and downs throughout 2013 and I think on the whole we are looking forward to 2014 with a bit of hope and a bit of trepidation.

As for gaming, I have a lot of hopes. This Friday we start our 2nd edition AD&D campaign in my homebrew setting of Eldritch Empires. Characters are done, and backgrounds are being written. I have started working on my first adventure, and plan on working on the details tomorrow and Thursday night. We even got some new miniatures that we plan on painting on Thursday. I am really excited about this campaign as I have been wanting to run it for years now and it never really got off the ground in any substantial way. I am hoping to actually see it through to fruition this time and have that final climatic battle with the major villain that I’ve had in my head for over a decade now.

Looking further on, I plan on finally getting something done with my Altered Realities game system and play testing it so I can finally get it out there to everyone who wants to try it out. I may even look into something like kickstarter if I can get enough feedback through a  free trial period where others can playtest it.

So here’s to hoping to actually meeting my goals with my gaming this year, as well as meeting my non-gaming goals. Happy New Year to all.

Posted in General

Gaming, Changes, and the Holidays

So it seems that here recently one of our players has taken exception to the actions of another and she has since removed herself from our group to create some distance between herself and the other player. Her decision was highly subjective and no one else feels the way she does about the situation, so we have had to replace her at the table unfortunately. My daughter has like wise left, but mainly because she has figured out that gaming really wasn’t something she enjoyed (she liked the social aspect, that’s it). This has had the unfortunate side effect of our Shadowrun game coming to an abrupt halt.

We have found a replacement player for the one that left, and my youngest son has decided to try out gaming with us to replace my daughter. We had a get together with the new group last Friday so I could lay ground rules for my upcoming AD&D game in my setting (YES! It’s DONE!), and discuss what classes everyone would play (looks like we’ll have a paladin, a bard, a fighter or ranger, and a barbarian, and I may have to play a priest type to round out the group). This Friday we will be getting everyone together for a character creation session, and then our first game will be on the 3rd of January 2014 so everyone can relax over the holidays (the new player will be out of town with family as well) and give me time to write up the first adventure.

I have decided against the idea of writing up the entire primary campaign ahead of time so that the player decisions can have an impact. In fact I am hoping that each adventure that deals with the primary story arc will have a decision or two within it that will impact the next adventure, meaning that I will have to write them up as we go rather than ahead of time. I will have any and all side adventures prepared ahead of time however.

Thankfully 2nd edition is a lot more forgiving on encounter design, and you don’t have to follow rigid rules for designing an adventure. You can roughly guesstimate an adventure’s intended level by the HD of the creatures encountered, but that’s about the only thing determining challenge level and difficulty of an adventure. This means that side adventures can be tackled anytime within a 5 to 8 level span, meaning they will be relevant for longer. It will also help when I write up the primary adventures as they can have encounters that are much lower and even much higher than the party level.

Anyway I will be writing up the first adventure and few side adventures over the holidays when I get a chance to. I am currently going through some of our writing and I will start on the adventures after I am done with that.

In other news we have been working on trying to balance the Curses of Night game so that it won’t be as broken as it is now. Physical powers are the necessary change at the moment. We’re avoiding hardcore knee-jerk reactions and making a change here or there and seeing how it plays out. Our next game for testing will hopefully be next weekend.

It is likely I will not post again until after the holidays and probably not until after our first game session. I may get character information up after the character creation session, but that will be about the only post I do. In closing, for those who actually read my blogs on this thing, I wish you all happy holidays with your family and friends and hope that you all spread at least a modicum of cheer to others and I hope that you are grateful and appreciative of those around you.

Posted in General

Continuance….

So it seems we have come out of our gaming slump pretty strong. Between a series of events that kept one of our players sick and my wife’s schooling we just weren’t finding the time. But I can now say that things have finally settled. Our friend and fellow player is feeling a lot better these days, and my wife finished a good portion of her schooling (she still has a conference she has to do on Tuesdays but that’s it). So now onward, well until the holidays anyway. Once the holidays hit I am not sure how much gaming we will have time for, but we’ll figure that out when the time comes.

We had a nice reintroduction to Curses of Night after the ST for the game rewrote a ton of rules (though it still seems to need some tweaks), and my roommate is now running full bore with a Shadowrun game until I get my 2nd edition version of Eldritch Empires done. And speaking of that I am almost done with it. After it is finalized I will write up the campaign I intend to run, and we will probably be playing D&D sometime in the next 2 weeks or so (or so I am hoping).

Once I am settled in running D&D week to week, I fully intend to start working on Altered Realities again, and though the core rules are pretty much done, I need a setting to run the rules in. I have decided (and I think I may have mentioned this before) to put together rules for a superhero setting. I was going to do a Star Wars setting, but my roommate talked me into a superhero game due to the powers and such being more generic and not having to follow any specific setting rules like they would in Star Wars.

Once I get the superhero rules written up the playtest will begin, but that will be the difficult part. Finding a day to run the game and test out the system. I really want to do this, but once I start running D&D I plan to stay dedicated to it until the campaign ends.  The hard part will be finding a day to run it and players who can make it out to where we live, not to mention scheduling it so people can be here for it.

Well, there’s plenty of time to get it figured out, after all I’m still not quite done with my D&D setting, and once I finish it and the campaign I plan on taking a break over the holidays and just play some games I have backlogged (like iNfamous 2, Demon Souls and Dark Souls) before I start another project.

Posted in General

The Slump and a bit of progress

Okay so lately our gaming groups have hit a bit of a slump. Our every other  Saturday live action game set in my friend’s homebrew game system Curses of Night has hit some rough patches. We’ve had members sick (including myself), and others have needed medical treatment for other reasons.  We also needed a quiet house for a weekend so my wife could do work for her student teaching. Hopefully the next game will happen and be a lot of fun.

As for our table top group, we have started getting together again after a couple of weeks off so my wife could have some quiet time on those days. My best friend is running a temporary game of Shadowrun until I can get my Eldritch Empires D&D game ready to go – more on that momentarily. We managed to get characters made, though we need to get a couple of people a character before next week. We had to cancel this week due to a player being sick, putting us down to two players; not enough for a game really. We would have had a third except we had no way of getting him to our game site for character creation, and it takes quite a while to make a Shadowrun character, but now we have the time to get his character made so we can play no matter what next week. My wife hopes ot be finished with her more intensive work for her student teaching as well, adding yet another player back to the fold, so hopefully we’ll be coming out of our gaming slump here soon.

As for my Eldritch Empires D&D setting, I have finally pulled myself away from the new Final Fantasy XIV MMO to get some more work done on it. 2 continents are now finished for both the player’s book and the DM book, with a third and final one to go. After that will be the relatively simple job of coming up with the mechanics for the setting like new classes, kits, races, and tweaking some rules here and there. Luckily 2nd edition AD&D is really easy to work with when it comes to mechanics and coming up with new things to add to the game. I honestly hope to be done with the setting books and starting on the actual campaign by the end of next week….of course I hope to have my Botany and Carpentry up to 50 and start on my Relic Weapon for my Dragoon by then as well…which will win out in the end? Probably the setting, I’ve been itching to actually get it done so I can write the campaign. Here’s to hoping anyway.

Posted in Dungeons and Dragons, General

Checking in

So again, I know I haven’t been updating here a lot, but that’s because I have been hard at work rebuilding the Eldritch Empires setting for 2nd edition AD&D. I have been making all new maps, and along with that rebuilding or even creating the fluff information about the different areas. In some cases this involves a simple copy/paste of previous write-ups, and in other cases it’s writing about a brand new area that never existed before from scratch.

Now admittedly I have been taking a bit of a break from working on the setting as I had been doing practically nothing but working on it during my free time for about 3 weeks straight. I have been taking a bit of a haitus from it to let my brain relax since the re-release of Final Fantasy XIV: A Realm Reborn. I will say, if you like Final Fantasy games, and you enjoy MMOs of any type, give this game a try. I’ve been thoroughly sucked in and am enjoying every second of it. I can honestly say that’s it’s been a long while since that has happened to me the way it has for this game. The last I can recall is honestly when World of Warcraft first hit the scene. While I have certainly enjoyed other MMOs quite a bit, like Star Wars: The Old Republic and Guild Wars 2, I have never been this drawn in since that magical first time with WoW.

Posted in General

Lack of updates

I know I haven’t been updating the site with the latest adventures that our AD&D party has been experiencing of late. This is because I have decided to use most of my free time to really get cracking on my 2nd edition version of Eldritch Empires, so I haven’t had a chance to really do updates here, and I probably won’t for the rest of the Forgotten Realms run.

Now Eldritch Empires started as a 2nd edition setting, so why don’t I use that you ask? Well I lost it, I answer. And even if I did have it, it was a very basic document with a few kits and some notes on a few regions, and mechanics for Eldritch Crystals. It has since grown through it’s life in 2nd edition (I had notes as it grew, but nothing more), 3.0 , 3.5, and 4th edition into a huge setting with many regions with in depth backgrounds, cultures and mechanics. So I felt the need to do the Eldritch Empires setting that I started so long ago with a close friend of mine (may she rest in peace) justice by going all out and really making it what it was always meant to be when me and that friend sat down and drew out a rough sketch of a map and made some notes about Kyrador and that nation’s gryphon riding Silver Knights – a truly diverse, intriguing, and unique Dungeons & Dragons setting.

I will once again start updating once we start playing in that setting, but until then – have fun and keep gaming!

Posted in Dungeons and Dragons, General