Category Archives: Curses of Night

New information on the Curses of Night updates

So, I have decided that I will not be posting regular blogs about Curses of Night. There is just too much stuff that happens not only during the game, but between games as well. Putting all of that and making … Continue reading

Posted in Curses of Night, General

Powerplay

So we had our third session for Curses of Night, and to be quite honest so much happened that it was such an awesome chaotic swirl of plotlines, character interactions and combat. I really can’t squeeze everything that happened into … Continue reading

Posted in Curses of Night, General

The Amazing Delver Convention

So tonight’s Curses of Night game saw the group get trapped in a time stasis field inside Mort’s (a Watcher/Oracle) magic RV (it’s actually a mansion on the inside). While stuck there, the┬áCouncil (comprising of the wereskunk Flower, the hunter … Continue reading

Posted in Curses of Night, General

Curses of Night

So we just finished our first Curses of Night game, and I have to say it was pretty successful. We’re muddling our way through how things work including powers and mass combat, but I think overall it is a solid … Continue reading

Posted in Curses of Night, General